Frequently Asked Questions about NERO

What is NERO all about?
According to the Boston Globe, NERO "blends elements of the legend of Robin
Hood, classical fantasy fiction such as Lord of the Rings, improvisational
theatre, epic of King Arthur, tabletop games like Dungeons and Dragons,
Renaissance fair and maybe a little psychodrama." It's all of these and
more. NERO is trying to recreate the Days of Legends as we would like them
to be, not as they actually were. NERO is new, different and exciting, and
therefore hard to categorize.
How did NERO get started?
NERO began as a Boston Boy Scout Explorer troop run by Ford Ivey in the late
80's. NERO now has about 20 Active chapters across the country. Some of
these locations include Pittsburgh, Texas, New York and Northern California.
Membership in a local chapter allows your player character to participate in
any chapter event nationwide. See our
NEROInternational website for the chapter nearest to you!
What happens on a NERO weekend event?
When you come to a NERO weekend event at the Legends site, it is decorated
to be a fantasy medieval town. You will be given a bed in one of the many
cabins available. The game will begin Friday night at about 10:00 PM. From
that point on until the game ends on Sunday morning there is no stopping;
not for dinner, sleeping, or anything short of an emergency. Adventuring
will be going on around you at all times, and sometimes something as simple
as traveling from your cabin to the tavern can be a matter of life and
(game) death.
What is the plot like?
The plot is continuous and ever changing, due partly to imaginative players.
It is open-ended and runs from event to event, so if a plot thread isn't
resolved by the end of the event, it will be picked up at the next one.
There are always fearsome monsters lurking both inside and out of the town
proper, and plenty of political intrigue within. Since you will play the
same character from event to event, your own plots will soon interact with
others and you will quickly find yourself in the thick of things.
How safe is NERO?
No one has ever been seriously injured using our padded swords. The worst
injuries we have ever had were caused by people running into trees and
tripping over stumps in the dark. Our insurance company has commented the
NERO has had less injuries that a little league softball team!
Are there sword fights?
Lots of them! Using NERO-approved padded weapons made from PVC pipe and foam
pipe insulation covered with duct tape and cloth, of course. You will test
your swashbuckling skills against the mightiest in the kingdom at
tournaments, or perhaps come to the aid of a wounded friend outnumbered by
nasty trolls. You could even rescue a damsel in distress. Each type of
weapon is assigned an amount of damage the weapon type does. In addition,
each person will have a certain amount of "hit points" based on their skills
and type of armor worn. As you attack you call out the amount of damage the
swing inflicts ("2 normal" for a short sword). As you are struck, you
subtract the amount by which you have been hit from you hit points and armor
points. When you reach zero you fall unconscious, you better hope there is
someone nearby with a healing spell!
Is there magic?
You bet! Merlin himself would be proud. We represent magical spells with
small beanbags filled with birdseed. To cast a spell you say a small phrase
(such as "I call forth a magic missile" or "I call upon the earth to cure
light wounds"), and throw the packet at your target. If you say the words
correctly and hit your target, the spell works. If you miss with either, the
spell fails.
How do you decide what skills my character can
have?
We don't - you do. You "buy" your own skills with the experience
points that you earn for attending events. These skills allow you to improve
your character's abilities. Because each player picks skills based on his or
her own desires, no two characters are alike. Skills include magical spells,
alchemy, magical potion and scroll creation, trap disarming, and various
weapon skills.
How do I earn experience?
You are automatically given a basic amount of experience points (known as
"XP" by NEROites) for each event based on you current skill level. XP over
that amount is represented by game money, and you can earn that through a
variety of methods. You can sell the scrolls and potions you have made; you
can hire yourself out as a bodyguard or door guard at the tavern; you can
entertain at the tavern for tips; you can blackmail somebody-you are limited
only by your imagination (and the game rules)!
How good need my costume be?
All we ask is that you make an attempt at a costume. It need not be more
than a simple piece of cloth two feet wide and six feet long with a hole cut
in the center. Wear it with a belt around the middle and you have a passable
tabard. We request that players try to stay in-period: please avoid things
like neon colors, t-shirts emblazoned with anachronistic sayings, sunglasses
and such. Dark colored sweatsuits or leggings, a poofy shirt, and a simple
tabard are a good start. NERO has merchants who can sell you costumes and
armor, and some will even take orders.
How do I write a character history?
Part of the fun of NERO is creating a history for you character which will
help you to play your character appropriately when confronted with game
situations. You can not start off the game as nobility or with great wealth
or magic items (or with anything else that would place your character above
other starting characters) - these things must be found, or earned, during
the game. However, other than that, you are free to create your own
personality, history, and character and submit it to the Plot Committee that
runs the campaign.
Do I have to play a Human?
The world of NERO is mainly filled with humans, but there are other races to
choose from, including Drae (the mysterious race of dark elves), Hoblings
(peaceful, furry little creatures), Sarr (a felinoid race apparently
descended from large hunting cats), and a myriad of others! A complete list
of races is available in the
NERO Rules Book,
along with the racial advantages and disadvantages of each one.
Can I be a monster?
NPCs (stands for "Non-Player Characters") such as monsters and various
"travelers" are directed by the Monster Master and NPC Camp. If you wish to
play a monster on a weekend, you do not have to pay to attend (although you
must be a member of course) - you will be helping NERO while having fun! In
exchange, you will play the role you are assigned. As an NPC, you will
provide a "background" for the PCs (Player-Characters)to interact in: you
will help fill out the NERO world. To sign up to NPC a NERO event, please
contact the Monster Master(s), or General Manager of Nero Legends.
What about religion?
Although religion played a large role in actual medieval life, we do not
wish to offend anyone's beliefs. There is no religion in a NERO game. There
are no fantasy gods or demons, and players are not allowed to create their
own.
How do you do traps?
Traps are usually electronic or physical in nature. You will have to open
the box (or door) slowly and check for threads or wires or other methods of
releasing the trap. If you are able to cut a string, remove a battery clip,
or otherwise prevent the trap from buzzing, ringing, or making a noise, you
have disarmed it. The other option is simply opening the trap....and hoping
your friends are not standing too close (insert nasty Ka-boom here).
How do you pick a lock?
With your tools. We use simple locks on our doors and boxes and with the
proper tools and picks (available from certain shifty individuals in the
game), you should with practice be able to become adept a getting past those
pesky locks and traps. Note that if you haven't bought the skill "pick
locks" then you are not even allowed to try.
What's in the Rulebook?
The NERO Rulebook lists all the rules and spells you would need for the
game. In addition, there is a Players Guide that has large sections
describing the fantasy world your character will live in as well as sections
full of advice on how to play your character and how to best gain
experience. You will learn about the cultures of the various NERO races and
countries, how to make a NERO sword, how our pseudo-medieval society works,
what the monsters are like - and the whole thing is full of photos and
illustrations.
How much does NERO cost?
Each NERO chapter is a separate business and each has their own membership
fees. NERO Legends membership cost is $35.00 per year.
Every NERO Legends member, including Staff, will receive a NERO
Membership Card either at the event (for those that pre-register), or
through the mail. The NERO Rule Book (8th Edition) costs $10.00. If
you want us to mail it to you, it costs $3.50 for shipping and handling.
This membership fee is good at any NERO Chapter.
Events themselves vary in cost, depending on the length of the event
(3-day events cost less than 4-day events) and the cost of the campsite the
chapter is on. Please see the Event Schedule link to the left page for a
list of NERO Legends event dates, and costs
How do I join?
Just contact the nearest branch of NERO. A list of contacts for the various
chapters is present on the
NEROInternational Home Page, or contact NERO Legends directly at the
Contact Us link to the left.

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